-- GENERATED SPELL FOR [Scarlet Defender] --


function spell0_4298(pUnit, Event) --@Defensive Stance,Self--
pUnit:FullCastSpellOnTarget(7164,pUnit)
pUnit:RegisterEvent('Sorts_4298', 664, 1)
end

function spell1_4298(pUnit, Event) --@Improved Blocking,Self--
pUnit:FullCastSpellOnTarget(3639,pUnit)
pUnit:RegisterEvent('Sorts_4298', 6350, 1)
end

function spell2_4298(pUnit, Event) --@Shield Bash,n/a--
pUnit:FullCastSpellOnTarget(11972,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_4298', 8336, 1)
end

function Sorts_4298(pUnit, Event)
local choix_sorts_4298 = math.random(0, 2)
if choix_sorts_4298 == 0 then
pUnit:RegisterEvent('spell0_4298', 1, 1)
end
if choix_sorts_4298 == 1 then
pUnit:RegisterEvent('spell1_4298', 1, 1)
end
if choix_sorts_4298 == 2 then
pUnit:RegisterEvent('spell2_4298', 1, 1)
end
end

function mob4298_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_4298', math.random(1500, 3000), 1)
end

function mob4298_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob4298_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob4298_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(4298, 1, 'mob4298_Action')
RegisterUnitEvent(4298, 2, 'mob4298_Leave')
RegisterUnitEvent(4298, 3, 'mob4298_Kill')
RegisterUnitEvent(4298, 4, 'mob4298_Die')
